Issue 280 of the 3D World magazine is on its way to the newsstand.
Read the press release
This issue we take a good look at game art, as you may have guessed from our wonderful Link fan art cover. If you are looking to create your own, we have you covered, as the artist behind that piece reveals his workflow and techniques.
We also delve into the process of making in-game assets, using Cinema 4D and Adobe Substance to build a weapon.
Sometimes it isn’t about the hero shot but the supporting cast, so we look at Gaea to teach you how to set up wonderfully detailed maps for your next project. Oh, and if you hadn’t heard, Dune has hit the cinemas; we explore the stunning visual effects of this long-awaited sci-fi movie.
As always our Q&A panel solve your CG woes, including how to create beaches in Blender and how to know if you are making models good enough to sell.
Top this off with our regular industry and community news pieces and an inspirational gallery of the latest renders from across the globe, including some more in-depth tech focus articles.
Finally, I’m always on the lookout for the best CG art. If you ever want to have your work appear in 3D World, drop me an email at firstname.lastname@example.org.
We hope to welcome you back soon.
Editor, 3D World