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BA (Hons) Games Design student selected as Grads in Games Student Ambassador by Chloe Murphy
As one of the fastest-growing industries in the world, gaming offers a range of exciting future career paths. From design and development to production and quality assurance, there are lots of opportunities to bring exciting ideas to life through interactive experiences.
Increasingly, many organisations and initiatives offer vital support to emerging creatives who are interested in exploring future pathways as professional developers. One such example is Grads in Games, which curates and coordinates a range of events and resources that are designed to equip students and graduates with the skills needed by employers in the field.
Founded in 2014, their team works closely with hundreds of games companies ranging from major international publishers to small indie development studios, connecting industry with academia as they help more students to discover their future roles in gaming. This activity is complemented by their Student Ambassador programme, which enables proactive students who are currently enrolled on games courses across the UK to help volunteer and promote related events, build professional networks, and access expert support with building CVs and application portfolios.
Their emphasis on linking creative expertise with industry experience can also be found in the ethos of BA (Hons) Games Design at London College of Communication (LCC). On this course, students are taught skills such as storyboarding, coding and playtesting that are highly sought-after, and learn how to translate original concepts into fully playable games.
Current BA (Hons) Games Design student Anino Ogunjobi was recently successfully named in the latest group of Grads In Games Student Ambassadors. She caught up with us to discuss how her new role will bring lots of opportunities to both her own creative practice and the wider Screen School community at LCC.
How did you first become interested in the field of games design?
I became interested in games design when I was designing a craft project and writing a short story. I decided that I wanted it to be in game-form instead of having to make the project physically every time.
Why did you decide to study the subject at degree level?
I want to become a professional games designer, and I was pleased to see that I didn’t need to have programming experience to study the course at LCC.
What are you interested in exploring through your creative practice?
I’m particularly interested in exploring games programming, animation and games art. I want to learn how games and games designers can adapt and contribute into any sector in the career world.