Magazine: Showing its love for “Low Poly Houses” using Blender and Photoshop, April 2022 Issue 3D world implements texturing

April 2022 issue of 3D World magazine is out.

Read the press release

Increasingly, visual effects artists are looking to create fully realised projects of their own, so we decided to look at some of the gear needed to make this happen, at two different budget levels. In coming issues we will be looking more closely at this, so be sure to keep an eye open for workshops on shooting plates, capturing HDRIs, and more.

Elsewhere this issue we look at kitbashing, what it is, why it can be of use for your work, and how it has been used already.

If you are looking to upskill, then check out your tutorial that will help you create work like our stunning cover.

As always our Q&A panel solves your CG woes, so if you have hit any stumbling blocks with your projects write in to let us know.

Top this off with our regular industry and community news pieces and an inspirational gallery of the latest renders from across the globe, including some more in-depth tech focus articles.

Finally, I’m always on the lookout for the best CG art. If you ever want to have your work appear in 3D World, drop me an email at rob.redman@futurenet.com.

We hope to welcome you back soon.

Rob Redman
Editor, 3D World