Gaming- Crafters Media/ Crafters TV: Play on Web Browser without the need to download, Anino presents her Flutter Tale- The Life Cycle of A Butterfly Endless Runner Game

I have finally finished the game “Flutter Tale” the lifecycle of a butterfly.

I tried to make the scenery realistic as much as possible and the wings of the birds and butterflies do flutter.

At different times, there are dewdrops for the butterfly to nourish itself with while it avoids the birds.

Here is gameplay on Crafters TV and Anino TV Youtube.

You can play it on Crafters TV You don’t need to download it.

About the game

This game depicts the life cycle of a butterfly from its mating stage of forming an egg to surviving in the ecosystem while giving an educational and leisure gameplay thereby deriving the title “Flutter Tale”.

Every stage of the butterfly’s life cycle has been included to depict the educational aspect or accolade or poise without omission of important stages while the gameplay gives its leisure effect. The player has been clamped in each scene to prevent it from leaving the screen.

The input for all scenes in the gameplay is the “Arrow Keys” and this is the same throughout all scenes to avoid confusion with input keys.  Each scene has a pop-up notification task reminder for the player and the scenery changes as progression is made or when a task is achieved which ensures an increase in the score while a “Try Again” button appears when the task is not achieved to encourage a replay if desired. 

The scenes depict various seasons to create the illusion of a changing season and to camouflage the obstacles which are birds. The wings of the birds and the butterflies do flap to create a realistic effect of fluttering wings. Each scene has a sprite to depict each stage of the life cycle of the butterfly and the activity in each scene reflects it too.  Collision with other game objects is constant throughout the gameplay to achieve a task or to restart the game and a delay timer has been implemented to enable the player to know what happened before the next scene loads. 

The game is made to horizontal scrolling in the endless runner section due to the movement of the player and the structure of the background- where the camera follows the player, the seamless seasonal background repeats and the birds which are obstacles and the nectar or dewdrops which spawns in front of the player

*Since this one proved a success, I will embark on another lifecycle – The hydrology lifecycle”. This is one of my favourite lifecycles. Let me think about how the game will be with this. I will need time to process it and what needs to be done.

Crafters TV and Anino TV YouTube:

Crafters Media:

Crafters TV


  1. I do not get this game at all. There are also several errors in it. When reaching the last level you can just continuously move to the left and avoid all obstacles. The way you collect stuff does also not work at all, I would win then use the same strategy for another replay and it wouldn’t work because I could not collect anything!!!

    Also the way the birds moved made me nervous, they look like shit. I am truly just being my honest and god loving self when writing this, I cannot see this and not let you know. I also noticed how you disabled comments on my previous reply, I do not agree with censoring our voices as critics of your content.

    I only wish you the best, but this is bad.

    • Hello Margaret,
      I will take a look at the review.
      The player cannot win in any scene before the last scene without movement because due to how I coded it using scores and another script which will make the “Try Again” tag appear if the “destroy count” is reached or the score is less than “0”. The last scene only opens when the player has achieved a certain number of scores.
      Then the score will not increase and that will be a choice for the player… (laughing).
      I can edit the code so that the player can only move forward, up and down but not backwards or to the left. Even if the player moves to the left, the bird will continuously move towards the player because the destroy mechanism is at the back of the butterfly(player). Your review is noted and will be taken into consideration in the updated version. Strategy can be used in thesame gameplay but then the player won’t get the same score even if they hit a different object in thesame scene in gameplay.

      Then get ready for more birds’ movement… (wink). I now know what scares you and I will use it to my full advantage(smiling).

      Comments were disabled based on the website setting that after 10 days comments closed due to spam comments making it hard to see real commenters and reply to them. I will see how the setting can be overridden with a plugin. I am not one to censor replies. I like hearing views from a different perspective because it helps in strategic planning -be it writing a story or planning a game and many more.

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